Here are some pictures of my set up at the exhibition - Including the
final finished 3d printed stadium with working floodlights.
Tuesday, 17 June 2014
Tuesday, 3 June 2014
Stadium Print
I have successfully completed my first print of my stadium. The first
print is one of great anguish and struggle..the half of the roof. I
found that it wouldn't print to the build plate and so i kept trying and
trying until i finally got a working prototype..
here are the pics
I am currently printing my other half and hope to begin printing my stadium seats soon..
here are the pics
I am currently printing my other half and hope to begin printing my stadium seats soon..
Sunday, 1 June 2014
Some Quick Renders
Here are some quick renders of my Wave Stadium. As you can see, they are
very quick renders, but it gives an insight into what it could look
like
Saturday, 31 May 2014
Stressed..
Yesterday I tried 3d printing my gear wall facade. For some reason,
almost every machine was completely stuffed. The one machine I could get
working didn't print properly and screwed up halfway through. If we are
to 3d print our models by Wednesday...well..lets just say that is very
very very wishful thinking..lets do the math shall we..about 40 -50
students..6 3d printers or so - 1-2 of which are actually functional
haha..oh im so stressed its not funny..ive come in a few times over the
past few weeks..and none of them have been functional anymore than they
were the other day..
Anyways here is a picture of 'gears'. As you can see..the print stopped when the gears were no more than 1/8th of their thickness...I really don't know how Im going to get anything done by Wednesday..
My stadium alone will take days to 3d print..so im really not sure how im going to be able to do this.
Anyways here is a picture of 'gears'. As you can see..the print stopped when the gears were no more than 1/8th of their thickness...I really don't know how Im going to get anything done by Wednesday..
My stadium alone will take days to 3d print..so im really not sure how im going to be able to do this.
Tuesday, 27 May 2014
Assignment 5: Nature Inspired Architecture - The Wave Stadium
For my 5th installment of grasshopper we had to create something that
emulated an aspect of nature. I chose to combine my two favorite things -
soccer, and of course, the natural aspect - the australian surf.
I thought of several ways to get my design across, in a way that saw it fitting for both my ideas - It is the year of the 2014 world cup after all. It inspired me to design for a conceptual future in which Australia would one day host the world cup. The design takes the formulation of an ocean wave tumbling down to create a unique piece of architecture.
In the beginning when I started many weeks ago, I thought to myself - how am I going to model a stadium..let alone something that mimic's forms from zaha hadid. I came up with this. It was my first attempt at shaping something like a stadium. I figured, building blocks. Take small steps and build up towards what I want to do.
My first attempt - as you can see, consisted of me trying different approaches to creating a basic stadium structure. This attempt saw me create triangular prism's to make the shape of basic grand stands. Of course, this was not want I wanted, and thus I continued my endeavour.
My next attempt saw me create a 2d shape of a grandstand and then extrude in several directions, allowing me to create a slightly more complex stadium structure - first without a roof, then with one.
As you Can see - my early designs were quite flawed. Firstly, they didnt look anything like a wave (i had not yet come to that part) but more so, they looked very prismatic. I wanted something more free flowing - and Thus, brought me to my next design.
I had finally created the shape I wished for.
The design shows a 360 view of a wave slowly building up. Just as a wave starts off as nothing more than a small lump in the ocean, one side of the grandstand is very low. As it builds up, it gets higher and higher, until it curls and crashes down.
As I kept designing the stadium, I began to run into several problems. Firstly, I found it very difficult to place seating in, considering the shape of the stadium. I ended up going with the approach shown in the picture blow.
I had placed seating on the bottom level within the parameters of where I wanted it to go.
Now for the roof...
The Roof was troublesome to say the least. I wanted an interesting patten, yet once which still contained the concept of modern Australian living, combined with the love of the beach and aussie surf.
This random generation script I obtained from http://www.co-de-it.com/wordpress/code/grasshopper-code combines both of these. The individual square holes, when places in random matrices such as these, creates somewhat of a foaming effect - the same way an ocean foams whilst rolling and crashing back into itself.
The Stadium roof will have led lights through it, so for the final exhibition it can have several lighting features.
I am undecided whether or not to add a second level to the stadium. Perhaps for the final exhibition I will but for now it is complete.
I call it - The Wave Stadium 3.0 :)
(1.0 and 2.0 were the ridiculously failed earlier attempts)
I have to say I am quite pleased with it thus far. It will be interesting to see if it prints as I wish it to however.
Script Link: http://www.gamefront.com/files/24258890/DANIELJOSEPH_3332502_WAVE_STADIUM_ASSIGNMENT5_BENV2426.zip
I thought of several ways to get my design across, in a way that saw it fitting for both my ideas - It is the year of the 2014 world cup after all. It inspired me to design for a conceptual future in which Australia would one day host the world cup. The design takes the formulation of an ocean wave tumbling down to create a unique piece of architecture.
In the beginning when I started many weeks ago, I thought to myself - how am I going to model a stadium..let alone something that mimic's forms from zaha hadid. I came up with this. It was my first attempt at shaping something like a stadium. I figured, building blocks. Take small steps and build up towards what I want to do.
My first attempt - as you can see, consisted of me trying different approaches to creating a basic stadium structure. This attempt saw me create triangular prism's to make the shape of basic grand stands. Of course, this was not want I wanted, and thus I continued my endeavour.
My next attempt saw me create a 2d shape of a grandstand and then extrude in several directions, allowing me to create a slightly more complex stadium structure - first without a roof, then with one.
![]() |
without roof |
![]() |
with roof |
As you Can see - my early designs were quite flawed. Firstly, they didnt look anything like a wave (i had not yet come to that part) but more so, they looked very prismatic. I wanted something more free flowing - and Thus, brought me to my next design.
I had finally created the shape I wished for.
The design shows a 360 view of a wave slowly building up. Just as a wave starts off as nothing more than a small lump in the ocean, one side of the grandstand is very low. As it builds up, it gets higher and higher, until it curls and crashes down.
Inspiration for the design |
As I kept designing the stadium, I began to run into several problems. Firstly, I found it very difficult to place seating in, considering the shape of the stadium. I ended up going with the approach shown in the picture blow.
I had placed seating on the bottom level within the parameters of where I wanted it to go.
Now for the roof...
The Roof was troublesome to say the least. I wanted an interesting patten, yet once which still contained the concept of modern Australian living, combined with the love of the beach and aussie surf.
This random generation script I obtained from http://www.co-de-it.com/wordpress/code/grasshopper-code combines both of these. The individual square holes, when places in random matrices such as these, creates somewhat of a foaming effect - the same way an ocean foams whilst rolling and crashing back into itself.
The Stadium roof will have led lights through it, so for the final exhibition it can have several lighting features.
I am undecided whether or not to add a second level to the stadium. Perhaps for the final exhibition I will but for now it is complete.
I call it - The Wave Stadium 3.0 :)
(1.0 and 2.0 were the ridiculously failed earlier attempts)
I have to say I am quite pleased with it thus far. It will be interesting to see if it prints as I wish it to however.
Script Link: http://www.gamefront.com/files/24258890/DANIELJOSEPH_3332502_WAVE_STADIUM_ASSIGNMENT5_BENV2426.zip
Tuesday, 20 May 2014
Gear Facade Complete
I finally got around to finishing my gear facade after working
extensively on it for the past 4 days. After class last week, I decided
to add more gears, creating somewhat of a curved surface. he premise is
that if it were 1:1 scale, a person could walk through and have the
gears surrounding them begin turning- possibly with a proximity sensor.
To manually demonstrate this, I have two gears on the base with only one
circle cut out, allowing the user to place their finger inside it, and
rotate, witnessing the gears spin clock and counterclockwise to create
the desired effect.


Link to the file
http://www.gamefront.com/files/24245106/Daniel_joseph_Assignment_4_Gears_facade.zip
Friday, 9 May 2014
More Work on my Gear concept
Today I would be lying if I said I spent less than 8 hours on my project
script. I dont say this to boast, but rather to demonstrate the
fidelity of these gears and their consequential rotation axis'.
I have now created the gears as well as their axis rotation gears. I did this by creating a long shaft (extruded from the inner gear, which was an offset of the bigger gear pattern..if that makes sense..) and then extruding it to the desired height. I thought to myself "yes! I've done it" .. Buuuuuut as I kept thinking, I realised that this wouldn't make a decent gear spindle at all. Instead, I Made a circle and extruded it a to create somewhat of an anchor point for the gear not to slip through, leaving enough gap to let the gear slide on, and subsequently have a bit on top to place a cap (so the gear doesnt fall off). Below is a diagram for reference..
I have been sitting at the desk trying to get everything to line up. In order to get gears to spin, the teeth need to be in perfect sync - otherwise it will cease up. I fear that when I go to print I may encounter some problems regarding this, however, it wont be hard to fix. All I will have to do is move the sliders.
I have now created the start of a shape for which my gears will be organized upon. I am uncertain whether I wish to make it more complex at this point by introducing more angled gears, but for now I am content.
I have now created the gears as well as their axis rotation gears. I did this by creating a long shaft (extruded from the inner gear, which was an offset of the bigger gear pattern..if that makes sense..) and then extruding it to the desired height. I thought to myself "yes! I've done it" .. Buuuuuut as I kept thinking, I realised that this wouldn't make a decent gear spindle at all. Instead, I Made a circle and extruded it a to create somewhat of an anchor point for the gear not to slip through, leaving enough gap to let the gear slide on, and subsequently have a bit on top to place a cap (so the gear doesnt fall off). Below is a diagram for reference..
I have been sitting at the desk trying to get everything to line up. In order to get gears to spin, the teeth need to be in perfect sync - otherwise it will cease up. I fear that when I go to print I may encounter some problems regarding this, however, it wont be hard to fix. All I will have to do is move the sliders.
I have now created the start of a shape for which my gears will be organized upon. I am uncertain whether I wish to make it more complex at this point by introducing more angled gears, but for now I am content.
Friday, 2 May 2014
More Work On The Gears Concept
Today I worked on another gear design for my conceptual gear wall. I
also created a rotation method, which automates a rotation based upon a
C# script and a middle axis point.
As you can see, I am attempting at rotating the gears on more than one
axis - and as I continue my research and development into this idea, I
will attempt to spin on a diagonal axis also.

I have also done a quick paint sketch on the ways gears move so I havea rough idea which way each gear will have to rotate.
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